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Test Microsoft Sidewinder Force Feedback 2 Windows: How to Fix Common Issues and Troubleshoot the Jo



I have a force feedback 2 and it worked fine with windows 10 for a while except with the motor working. Now I am experiencing flight control system malfunctions. Very glitchy. Throttle, rudder mostly. I have no software for the controller. I had to name it and map it for MSFS 2020. Any ideas?


From technology acquired from EXOS, Inc,[12] Microsoft then released a force feedback product called the Force Feedback Pro. Built on the design of the Precision Pro, the Force Feedback Pro differed only in the inclusion of motors for the force feedback effects, and the lack of USB compatibility. (A DIY converter project exists.) Due to the inclusion of the motors, the Force Feedback Pro was significantly larger and heavier than the Precision Pro, making it easy to differentiate between the two.




test microsoft sidewinder force feedback 2 windows



As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port.[13] This extension to the original gameport, first popularised by Creative Labs in their early sound cards, was intended to allow MIDI instruments to be connected to the joystick port but is used here to provide bidirectional communication with the joystick instead. Force feedback events are triggered by messages on MIDI channel 6, with effect data uploaded via SysEx messages. This means that force feedback would be unavailable on the earliest of PCs, where the gameports lack MIDI functionality.


The Microsoft SideWinder Force Feedback Wheel is a steering wheel controller for sim racing. It was the first wheel controller to contain force feedback.[citation needed] The USB version of the wheel is compatible with one PlayStation 2 game, Tokyo Xtreme Racer Zero.


There may be a bigger issue to FFB support than just the FS Force. I had a Logitech Force Feedback Pro joystick (very similar to the 3dExtreme, but with FFB) and its 15 years old. The problem is with the drivers, Logitech has not created any drivers for Windows 10, so it has to use Generic drivers, which work well as a stick, but force feedback is not available at all with the generic drivers. So unless FS Force can override drivers, you may still not have FFB on all joysticks


I went and configured its FF settings, flipped the axis, as others indicated on the forum.Still nothing. All planes and helicopters can be controlled but the handle doesn't have even the slightest force to return to center.


Force Feedback allows you to send messages and properties to a user's Microsoft DirectInput device to relay feedback in the form of physical force. This is only applicable to DirectInput devices that support force feedback.


There are two methods to relay physical force to an input device. One method is to download a force feedback effect file into the device. A force feedback effect file contains a collection of effects that can be played at any time once they are downloaded into the device.


In order to use force feedback, you must first create a Device object for the force feedback compatible device. The following C# sample code creates a Device object from the first available force feedback-capable game control.


Once the Device object is created, it needs to be configured properly to work with force feedback. In order for force feedback to work properly, you must set the cooperative level to exclusive. You also need to create an array of axes to use with the force feedback.


Mac users, please note that there is a software trick in order to have force feedback on a 64 bits machine (Apple never provided 64 bits drivers for force feedback devices). The procedure is documented on the X-Force web page.X-Force have been successfully tested aganist following configurations:- OS-X Yosemite + X-Plane 10 32 bits + Logitech Wingman Force 3D- OS-X Yosemite + X-Plane 10 64 bits + Logitech Wingman Force 3D- Windows 7 64 bits + X-Plane 10 64 bits + Microsoft Sidewinder Force Feedback 2- Windows XP 32 bits + X-Plane 10 32 bits + Microsoft Sidewinder Force Feedback 2You can download the plugin here :


Not really new features (feel free to crossword solver sip calculator epfo ask if you want some), but 32 and 64 bits versions for Windows AND Mac (yep, we managed to have force feedback in a 64 bits plugin on a Mac).


Mac users, please note that there is a software trick in order to have force feedback on a 64 bits machine (Apple never provided 64 bits drivers for force feedback devices). The procedure is documented on the X-Force web page.X-Force have been successfully tested aganist following configurations:- OS-X Yosemite + X-Plane 10 32 bits + Logitech Wingman Force 3D- OS-X Yosemite + X-Plane 10 64 bits + Logitech Wingman Force 3D- Windows 7 64 bits + X-Plane 10 64 bits + Microsoft Sidewinder Force Feedback 2- Windows XP 32 bits + X-Plane 10 32 bits + Microsoft Sidewinder Force Feedback 2You can download the plugin here :


problem causes force feedback driver from saitek (Saitek Cyborg Evo force (USB) 6.0.4.1). If I delete saitek drivers and leave microsoft drivers or just saitek driver for joystick (not ffb) then it works, but without force feedback. Also if I try calibrate saitek cyborg in control panel and test ffb, program fails.


Kudos to the devs for posting a temp fix. BOOO at Saitek for not releasing updated drivers for the stick. I just picked one up brand new for $30. Using win8 driver installation software I actually got to see that the FFB on this stick is fully functional as it tried to shake itself off my stick platform. But, going to that same testing page through "usb game controllers" in control panel it just crashes as soon as I hit a button with "Test Force Feedback" checked. All it does is centering force.. not working in sims I've played. But.. again.. the driver installer software allows me to run the test program so I feel like..yes..this thing could actually work in windows 10 if saitek would figure out what is causing it to crash and provided a driver update. But seeing how they dont sell these anymore.. I'm not getting my hopes up.


Talisman, I know this is probably not what you want to hear but I had a Cyborg Evo FF for years and I really like force feedback. Then I got myself a Microsoft FFB 2 and the difference was night and day.


Logitech used to include EA's Sports Car GT in some of their force feedback wheel packages. Make sure to get 3rd-party patches to make the traction more realistic/variable. There is a demo for the game.


Research in applying force-feedback technology to artificially intelligent wheelchairs has been limited, but can still serve as an example of the potential for force-feedback as applied to artificially intelligent wheelchairs.


The Luoson III, out of the National Chung Cheng University in Taiwan, was designed by Ren Luo, Chi-Yang Hu, Tse Min Chen and Meng-Hisien Lin to aid a blind user in his or her everyday activities (1).The Luoson III uses an ultrasonic sensor arrangement on the wheelchair to gather environmental data, and uses a Microsoft Force Feedback Pro joystick to play force-feedback effects.The system is set up to use Grey theory (2) for motion prediction to predict the trajectory of the wheelchair and if the wheelchair is going to strike an obstacle, then a force effect is played in an attempt to repel the user away from the obstacle (3).


Finally, A. Fattouh, M. Sahnoun and G. Bourhis at Metz University in France created their own intelligent powered wheelchair reminiscent of the Luoson III (6, 7)A series of distance sensors is utilized to create a feedback force vector that reflects away from the obstacle(s) perceived by the sensors.This system was implemented in a virtual reality simulation system using a Microsoft Sidewinder Force Feedback 2 joystick and resulted in fewer collisions, while no significant influence was found on drive time or drive distance.


The implementation of the design methodology has been created on a Dell Dimension 8250, with a 2.66 GHz Pentium 4 CPU running Windows XP, using Microsoft Visual Studio 2005 and the C# programming language (chosen because of its connection with DirectX and DirectInput). The force-feedback joystick used for the implementation was a Microsoft Sidewinder Force Feedback 2.This joystick was chosen because of its use in previous academic explorations in force-feedback research (1, 6).The entire implementation has been implemented on top of Microsoft Robotics Studio.(Photograph, Screenshot 1, Screenshot 2)


In an attempt to better understand the ramifications of the choices made in the design and implementation of this thesis project, experiments have been undertaken.The two most crucial portions of the project have been tested: goal selection in the outer loop and the effectiveness of the force feedback effects in the run-time loop.The goal selection system was evaluated by testing different scenarios that may occur: a combination of goal similarity, user actions, and initial starting weight for the intended goal.The goal selection system was accurate in situations where it was reasonable to expect it to be so; the only issue that arose was in the experiments where the goals were very similar and user actions were not enough to differentiate between them.In these cases, the initial weights of the intended goal were the deciding factor in which goal was predicted by the system.Thus we can see that with this goal prediction metric goal clustering forces the system to be more reliant upon the external system of user preferences. 2ff7e9595c


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